ABOUT ME

I am a US-based Senior Research Engineer working for Qualcomm Inc., where I develop spatial audio algorithms and participate the establishment of novel industry standards for digital audio rendering. My research is multidisciplinary as my interests touch acoustics, auditory cognition, distributed music, and signal processing. Doing so, I dabble in (mostly audio) applications for Virtual and Mixed Reality, collaborative HCI and Machine Learning. Recently I have been involved with 3GPP and MPEG for the development and standardization of codecs that involve spatial audio for telephony (IVAS) and game audio (MPEG-I).

I earned a Ph.D. at New York University’s Music and Audio Research Lab (MARL) working on various topics in the immersive audio and media field. I have been conducting research for the HoloDeck project, a distributed mixed reality multi-user environment, under Dr. Agnieszka Roginska. My thesis involved a study on live immersive distributed music interaction, titled Acoustics and Copresence: Towards Effective Auditory Virtual Environments for Distributed Music Performances”.

At NYU I have been an Adjunct Professor teaching “Fundamentals of Digital Signal Theory” and “3D-Audio” graduate classes at the NYU Steinhardt’s Music Technology Program. From 2015 to 2020, I co-led the Immersive Audio Group at NYU, which pulls together students with extra-curricular interests in spatial audio and sound field recording and production projects. 

I previously conducted research work for Microsoft Research, THX and Fraunhofer IIS. Prior to that, I went to university in UK to complete an MEng degree in Electronic Engineering with Music Technology Systems at the University of York. Please refer to my CV page for more details.

You can find more details about my research work on my Publications page. To read my journal blog and find more info about my project activities (also non-academic) and data resources, check the Project Updates page.

Affiliations

New York University

Steinhardt School of Culture, Education and Human Development. Department of Music and Performing Arts Professions. Program of Music Technology.

Music and Audio Research Lab

MARL brings together scholars from music theory, technology and composition, computer and information science, interactive media and media studies, to explore the intersection between music, computation and science.

Immersive Audio Group

The Immersive Audio Group at NYU Steinhardt is a voluntary student organization specializing in spatial audio research projects. The focus of the group lies in the capture, analysis, synthesis, and reproduction of immersive auditory environments.

NYU HoloDeck

The NYU Holodeck is a National Science Foundation MRI Track 2 Development project (NSF award # 1626098) that will create an immersive, collaborative, virtual/ physical research environment providing unparalleled tools for research collaborations, intellectual exploration, and creative output.